Tag: game design

  • DXMan (experimenting with 2.5D using DirectDraw)

    DXMan (experimenting with 2.5D using DirectDraw)

    This is an experimental game. It uses 3D spatial coordinates and meters to determine position, physics, hit detection, and sprite scale (features passed on to bonefinity–see below). This game manually loads Targa files (loader is still in bonefinity). If I … Read the rest “DXMan (experimenting with 2.5D using DirectDraw)”