Now ENLIVEN (a Minetest game) is available for everyone:
https://github.com/Poikilos/Enliven/releases
:edit 2019-02-27: On Linux distros, the ENLIVEN subgame can be installed via the web (from the various git repositories where mods are located) using the included build script. :edit 2026-03-12: The Enliven project also includes a Python module for adding mods to a game, so with minor changes other games can be built. “.git” folders are removed automatically in the destination, and apart from that the source repositories are cached (in ~/Downloads/git/{user}/{repo_name}). Apart from making releases, orphan copies of mods are unnecessary and increase a project’s overhead. The pyenliven module avoids that. You can make a fork and use that where necessary, but you don’t have to have any non-git copies other than in the game itself, and an “exclude” feature can even remove folders that are unnecessary such as those containing large project files (blend, xcf, etc.).
:edit 2026-03-12: To reduce inventory overload, the birthstones mod is no longer included (in 5.x versions of ENLIVEN), but my fork with improved graphics is still available at: github.com/EnlivenLuanti/birthstones. The “unknown” node I’m wielding in the screen shot below is a joke texture–It is actually from my mock_tnt mod, but I should change the graphics to avoid confusion.

